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Sketchy-Workflow studies #1

Studying possibilities offered by the fusion of layers from different sources. This product is the result of three images processing: the colored one is rendered in Eevee, while the others are rendered in Cycles using the shader I previously wrote in Open Shading Language (https://www.artstation.com/artwork/4bQBdL). Post-Processing was made in GIMP. Next step: find a way to merge all passes in a single-pass-workflow, maybe in game engine or in a more complex and bigger script.

Processed layers

Processed layers

Color layer

Color layer

"Sketchy" layer

"Sketchy" layer

Illumination layer (middle ground between the colored layer and the sketchy one). Useful to make the result smoother.

Illumination layer (middle ground between the colored layer and the sketchy one). Useful to make the result smoother.