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(Un)corrupted relic (collaboration)

My friend Karnak (https://www.artstation.com/peppe_karnak) made this awesome model and I wanted to texture and shade it in my way, making a personal render with a bit of smoke simulation. Rendered in Cycles and post-produced in GIMP.

Take a look at his project: https://www.artstation.com/artwork/3daWW2

Blender viewport

Blender viewport

Smoke sim in viewport

Smoke sim in viewport